package 
{
	import falling.*;
	import org.flixel.*;
	import zen.ZenState;
	
	/**
	 * ...
	 * @author morgan
	 */
	
	[Frame(factoryClass = "Preloader")]
	 
	public class Main extends FlxGame 
	{
		public function Main():void 
		{
			FlxG.debug = true;
			//SoundAssets.load();
			super(640, 480, ZenState, 1);
		}
		
	}
	
}